It’s simple, corporate, and clean, to be sure, but lacking the little touches of design that worked so well in AoE II. Of course, like the earlier games, Age IV does an incredible job of using art and stylized architecture to define its eight starting civilizations, and it’s clear that a considerable amount of historical research has gone into making structures and units both distinctive for the player to recognize from afar as well as being period accurate. While the new game has sharp and detailed graphics with an increased ability to zoom in closer to the action, to the casual observer, its overall appearance is very similar to the AoE II Definitive edition. In crafting Age of Empires II, developer Relic decided to largely ignore the look at feel of Age of Empires III, which, to be fair, was an excellent game but not nearly as warmly embraced by the RTS community…or at least by me, to be honest.
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